Software Engineering Management Education through Game Design Patterns
نویسندگان
چکیده
منابع مشابه
Design Patterns for agent-oriented software engineering
Multi-agent systems (MAS) architectures are gaining popularity over traditional ones for building open, distributed, and evolving software required by today’s corporate IT applications such as e-business systems, Web services, or enterprise knowledge bases. Since the fundamental concepts of multi-agent systems are social and intentional rather than object, functional, or implementation-oriented...
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The use of design patterns such as the GRASP (General Responsibility Assignment Software Principles) or GoF (Gang-of-Four) patterns in software engineering has been well-documented and widely used in software design and implementation. Research efforts have also been made to apply these generic software engineering design patterns to other design and implementation endeavors in computer science...
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Game programming can help students gain practical experience with software engineering. Game programming covers a wide range of software engineering topics – including algorithms, data structures, team work, and software tools. Unfortunately, game programming usually involves many repetitive and time consuming tasks such as accessing hardware resources and managing game content. In this paper w...
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The typical software engineering education lacks a practical experience of the process of software engineering— students are presented with relevant process theory in lectures, but have limited opportunity to put these concepts into practice in an associated class project. SimSE is an educational, interactive, fully graphical computer game that simulates software engineering processes, and is d...
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ژورنال
عنوان ژورنال: Procedia - Social and Behavioral Sciences
سال: 2016
ISSN: 1877-0428
DOI: 10.1016/j.sbspro.2016.07.067